RIT Students Create Video Games on Pandemic Life

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If you thought creating a video game was hard, try creating one in only a matter of weeks. For one class of Rochester Institute of Technology class, they were up to the challenge.

The class — “Games for Change,” taught by Pr. Owen Gottlieb — took part in what is known as a “game jam” for IndieCade. This event by the game festival, which Gottlieb says is like “Sundance but gaming,” is called “Jamming the Curve,” and it challenged teams to create video games that either modeled good pandemic behavior, flatten the curve, or bring to light an issue that arose during the COVID-19 pandemic.

The class was broken up into four teams, each of whom made their own game. All of these games are free to play at the links below. Descriptions were provided by RIT:

  • Reaching Out — “Players talk with and help out their neighbors, while maintaining social distance.”

  • Groceries, Please — “As a grocery store cashier, players must balance their mental health, customers, and trying to not get infected.”

  • Flicker — “Players struggle to keep their candle flame alive as they walk in isolation through the map.”

  • Month to Month — “A resource management game about racial inequality and how the pandemic impacts low-income families.”

According to RIT’s website, “five winning teams will each receive $1,000 and be showcased at the IndieCade Anywhere and Everywhere Festival. They will also have the opportunity to further develop their idea to win a $20,000 game development grant. Winners will be announced Oct. 16-18.”

News 8 spoke to the some of the creators of “Month to Month” and “Flicker.”

Source: RochesterFirst.com

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